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Pełna wersja: Will this be the situation for MapleStory 2?
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We've got a bunch of templates and also you can create your own vanity clothes, even the automobile mounts so that you can create your own car layouts. We have tools different types of tools in the sport, which you can use to create your personal music. You can play as a ring. They do their very own rivals. Those are all kinds of social and more modern tendencies like Roblox, all those matches, like Minecraft. These are sort of incorporated in a MapleStory way with MapleStory2 Mesos.

Would you talk to the philosophy behind the microtransaction model? We do understand that MapleStory 1 includes a sort of reputation of like pay-to-win. In the time we weren't worried about that. Great thing is programmers for MapleStory 2 are well aware that it shouldn't ever end being pay-to-win. So, we worked with our development group and the items for sale in the game are similar to our version of MapleStory. I was a producer working on MapleStory 1. There was a philosophy we'd internally as a group that we weren't likely to sell additional XP coupons, and at the time our best sellers were critters, hair coupons, so our version is really similar to that.

A few things that we're currently adding on top of this is due to our designer's store. Players may purchase templates for like two or three bucks. They sell it in our money store, and can design their own stuff. 1 difference is going to be our content creators in the game will have the ability to make our money [Blue Merets] by selling them and creating clothing. And we receive a small cut of those revenue.We've actually taken comments from the players, like'we are concerned that is pay-to-win' so we have removed pretty much exactly what [pay-to-win]. So, now we're at a location where we are really thinking through and making sure we're have a lot of a revenue stream to sustain the support in case, you knowwe do not make enough. But looking at the looks of the game, we are very confident. Like, the figures are adorable, people are really into customization. So we are convinced we can keep our version and sustain the support.

Games are shifting towards a sort of live service version, constantly feeding content for the game. Will this be the situation for MapleStory 2? We do have pretty much our roadmap all planned out to Q1 2019 for now. It is going to unquestionably be like MapleStory 1 when I had been working on the game where we are going six, seven weeks beforehand Official MapleStory 2 Wiki. If not, we could not receive any substance that is localized or optimizations through our service. We're doing that for MapleStory 2.
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